110 research outputs found

    Fluid technology design for development

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    Designing learning technologies for developmental contexts is a difficult problem. Based on an analysis of the development of the Zimbabwe Bush Pump, in this paper we apply the concept of ‘fluidity’ to technology design. The underlying principles are detailed and their relationship to issues in human computer interaction discussed

    Maintaining, changing and crossing contexts: an activity theoretic reinterpretation of mobile learning

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    Although mobile learning is a popular topic in current research, it is not well conceptualized. Many researchers rely on under‐theorized conceptions of the topic, and those who have tried to refine the ideas involved have found this to be complex and difficult. In this paper a new interpretation of the concept ‘mobile learning’ is offered, drawing on the tradition of activity theory. The interpretation focuses on the continuity of learning activities that take place in multiple contexts, which are embodied as the combination of the physical and social setting of the learning activities. The paper starts by sketching the current research context and then outlines the theoretical tradition within which the interpretation of ‘mobile learning’ is located. Then the new interpretation is offered and the concepts are applied to case studies to illustrate how this new understanding develops current thinking in the area. The paper concludes by discussing the implications for research of adopting such a perspective

    Scoping review assessing the evidence used to support the adoption of mobile health (mHealth) technologies for the education and training of community health workers (CHWs) in low-income and middle-income countries

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    Abstract: Objectives Undertake a systematic scoping review to determine how a research evidence base, in the form of existing systematic reviews in the field of mobile health (mHealth), constitutes education and training for community health workers (CHWs) who use mobile technologies in everyday work. The review was informed by the following research questions: does educational theory inform the design of the education and training component of mHealth interventions? How is education and training with mobile technology by CHWs in lowincome and middle-income countries categorised by existing systematic reviews? What is the basis for this categorisation? Setting The review explored the literature from 2000 to 2017 to investigate how mHealth interventions have been positioned within the available evidence base in relation to their use of formal theories of learning. Results The scoping review found 24 primary studies that were categorised by 16 systematic reviews as supporting CHWs’ education and training using mobile technologies. However, when formal theories of learning from educational research were used to recategorise these 24 primary studies, only four could be coded as such. This identifies a problem with how CHWs’ education and training using mobile technologies is understood and categorised within the existing evidence base. This is because there is no agreed on, theoretically informed understanding of what counts as learning. Conclusion The claims made by mHealth researchers and practitioners regarding the learning benefits of mobile technology are not based on research results that are underpinned by formal theories of learning. mHealth suffers from a reductionist view of learning that underestimates the complexities of the relationship between pedagogy and technology. This has resulted in miscategorisations of what constitutes CHWs’ education and training within the existing evidence base. This can be overcome by informed collaboration between the health and education communities

    Participatory Pattern Workshops Resource Kit

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    Resource KitThis document describes the methodology that has emerged from a series of workshops we have facilitated over several years. These workshops brought together practitioners from a wide range of fields and engaged them in intense conversations about issues regarding technology and education. Such conversations are rooted in participants’ personal experiences, driven by the problems they have overcome, and aimed at collaborative articulation of their design knowledge; knowledge of how to get things done. We call these workshops Collaborative Reflection Workshops. Our process goes beyond a single workshop. Over the years, we have identified a structure of three consecutive workshops; a Design Narratives Workshop, a Pattern Mining Workshop and a Design scenarios Workshop. Together, these form what we call the Participatory Patterns Workshops framework. If you are about to participate in such a workshop, this document will tell you what to expect and how to maximise your benefits from the event. If you would like to run such a workshop (or series of workshops) yourself, this document should give you a good starting point for their design. You will still need to adapt the framework for your own needs and circumstances, and we will be happy to assist you in doing that. Everything presented here is a reflection of work in progress. If you find this document useful, please check for new versions. If you find some mistakes or gaps, please let us know. If you run a workshop, please share your experience and insight with us

    The distributed developmental network - d2n: a social configuration to support design pattern generation

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    DiSessa et al. (2004) conducted a comparative study of how research teams design, develop and evaluate TEL software, in the context of component-based educational programming. They identified the issue of the social configuration of the production team as a critical family of issues that are easily marginalized (p.117). These social configurations are loosely equivalent to what Activity Theorists refer to as the rules and division of labour (Engeström, 1987) in the activity system of TEL production. DiSessa et al. (2004) studied four such configurations in detail and noted their relationship with the evolution of the technology and its use. These models suggest different ways of bringing the various participants involved in TEL development together. Based on the definition of interdisciplinarity (van den Besselaar and Heimeriks, 2001; Gibbons, 1994), in this chapter we detail how to support participants from different disciplines to work together in small, product-oriented groups, using design patterns. Our patterns were developed in the context of the Learning patterns for the design and deployment of mathematical games project, funded under the Kaleidoscope Network of Excellence of the European Union. Our primary aim was to develop patterns that worked at the interface between disciplines. They were focused on pragmatic ways to have teachers and technologists productively engage with each other. Furthermore, many patterns were developed from the use of particular tools in educational contexts, where the tools were developed from scratch as outputs of research projects. There was a reflection in the patterns of the need for participants to understand each others practices in order to achieve integrated development. DiSessa et al. (ibid) reflect on the fact that teachers can find it difficult and sometimes intimidating to participate as equal contributors in a technology-based development process and suggest that effective management of collaboration can address this problem. As distinct from DiSessas four models, we identified a somewhat more complex emerging structure, that of a development network, where distributed groups with local expertise use a pattern language to share their expertise, sometimes in collaborative long-term projects, sometimes in ad-hoc exchanges. A detailed analysis of this model is presented in this chapter. What is clear at this stage is that a successful model needs to empower all partners in the design process, avoiding producer-consumer and sage-laymen relationships

    Participatory pattern workshops: a methodology for open learning design inquiry

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    In order to promote pedagogically informed use technology, educators need to develop an active, inquisitive, design-oriented mindset (Laurillard, 2008). Design Patterns have been demonstrated as powerful mediators of theory-praxis conversations (Goodyear et al., 2006) yet widespread adoption by the practitioner community remains a challenge. Over several years, the authors and their colleagues have facilitated many workshops in which participants shared experiences, captured these as design narratives, extracting design patterns and applied them to novel teaching challenges represented as design scenarios (Winters &Mor, 2009; Mor &Winters, 2008). This paper presents the core elements of the methodology that emerged from these workshops: the Participatory Patterns Workshops (PPW) methodology

    Can mobile health training meet the challenge of ‘measuring better’?

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    Abstract: Mobile learning has seen a large uptake in use in low- and middleincome countries. This is driven by rhetorics of easy scaling, reaching the hard-to-reach and the potential for generating analytics from the applications used by learners. Healthcare training has seen a proliferation of apps aimed at improving accountability through tracking and measuring workplace learning. A view of the mobile phone as an agent of change is thus linked with a technocentric approach to measurement. Metrics, initially created as proxies for what gets done by health workers, are now shaping the practices they were intended to describe. In this paper, we show how, despite some valiant efforts, ‘measuring better’ remains difficult to achieve due to entrenched views of what measurement consists of. We analyse a mobile health (mHealth) classification framework, drawing out some implications of how it has been used in training health workers. These lead us to recommend moving away from a view of mobile learning linked tightly to accountability and numbers. We suggest a focus on an alternative future, where ‘measuring better’ is promoted as part of sociocultural views of learning and linked with a social justice conceptualisation of development
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